Elements and Performance Criteria
- Conduct research on artificial intelligence (AI) strategies
- Describe the terminology involved in AI as it relates to games and the game industry
- Identify and analyse the range of AI pathfinding strategies, including appropriate genre and environments and how they influence the design and development
- Discuss AI strategies and ideas and collaborate as required with relevant personnel to ensure contribution of a range of ideas and creative solutions to fulfil the requirements of the brief
- Organise research and findings for use by relevant personnel throughout the development process, updating as required
- Design AI strategy for games
- Generate a range of possible goals and actions and other factors in the design of an AI non-player character (NPC)
- Select the AI strategies for NPCs for the game design which are technically feasible, respond to the brief and provide creative solutions to all design issues
- Continuously reflect on and assess the AI strategies for implications on budget, time line, technical feasibility and suitability for the brief
- Implement AI strategy
- Evaluate game, based on NPC AI